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Videos on the Showcase page Meta!Blast – Project Overview Consumer focus groups using immersive technology – Project Overview Visualizing Gene Expression and Metabolomics Data – Project Overview The cognitive implications of semi-natural virtual locomotion – Project Overview
Videos on the Showcase page
Meta!Blast – Project Overview
Consumer focus groups using immersive technology – Project Overview
Visualizing Gene Expression and Metabolomics Data – Project Overview
The cognitive implications of semi-natural virtual locomotion – Project Overview
Videos on the Showcase page Check out our Showcase page for videos from the Research Symposium. Thank you for all your hard work; it was a great summer. Stephen
Meta!Blast – Project Overview This REU project team will design, create, and implement a serious game that will not only be fun but educational. The goal of the game is to help teach genetics in a fun way, via Fuzzies!
Consumer focus groups using immersive technology – Project Overview This REU project team will design, create and implement a virtual shopping experience that incorporates both physical objects and virtual objects into the scene. Once the virtual environment is complete, the team will explore the use of the VE for product evaluations by consumer focus groups.
Visualizing Gene Expression and Metabolomics Data – Project Overview This project will help biologists determine the biological processes behind their data by linking measured data values to biological pathways and networks. Students will explore methods that link known metabolic pathways to data that shows gene, protein and metabolite activity in a web application.
The cognitive implications of semi-natural virtual locomotion – Project Overview This project will study locomotion throughout an infinite virtual environment from within a constrained physical space. Solutions to this problem always involve somewhat unnatural techniques. In the cognitive psychology domain, there has been a few decades of research showing that cognitive resources can be divided into a few finite components. We will be investigating which of these cognitive components are required when attempting to locomote using semi-natural techniques. Additionally, we will be looking at the impact of a limited field-of-view on cognitive resource use during locomotion.

Videos on the Showcase page

Check out our Showcase page for videos from the Research Symposium.

Thank you for all your hard work; it was a great summer.

Stephen

Team Robo Paper

Here’s our final paper.

ShapeSorter2010

DataViz Research Paper

34 pages of glory

DataViz_Research_Paper

DataViz_Appendix_A

DataViz_Appendix_B

NO MORE REU

The experience of a lifetime. I had the opportunity to go to a place that I most likely will never be back to. I learned an enormous amount of information covering technology, psychology, modeling, general life, and so much more. I hope that all of my peers have sought out something valuable that they can take from this experience as well. As a group, we have had our UPS and are DOWNS but I think that we mixed in with each other well. It was fun and helpful for me to learn and interact with unfamiliar lifestyles, cultures and areas of discipline. Furthermore, I hope that all of my fellow students in this REU continue to reach their goals as they matriculate through undergrad and grad school. I hope to keep in contact with everyone, you never know how our paths may cross or be of assistance in the future. I would like to give a SPECIAL thanks to my groups mentors, Patrick, Ryan, and Carl, and also our Professor Judy Vance. You guys have helped Liven, Troy and I with true dedication and responsibility. You kept us on the correct path and passed on much of you knowledge. You have helped me by exposing me to a world of studies, information, and skills which I don’t know if I would have ever learned if I were anything else. I am also thankful for Mrs. Pam and Steven for accepting me into the program. If it were not for you none of these things would have happened for me!!!!!

August 6,2010

  We are finally done, we received great feedback from our audience,it was fun and we are ready to turn this paper in a head back home. Great job Everyone i will truly miss everyone.

Meta!Blast Final Paper

Below is a link to our final paper. Meta!Blast signing out!  Enjoy!!!

metablast_paper

 

SPIRE-EIT Overview

SPIRE-EIT is a 10-week research experiences for undergraduates program that combines classroom training with hands-on research projects. This summer, ISU's Virtual Reality Applications Center (VRAC) and Human Computer Interaction (HCI) program will welcome 15 REU undergraduates. The REU interns will form 5 research teams led by HCI faculty and graduate students. Over the course of the summer, REU interns will create new technological solutions to challenges in human computer interaction.

Meet the 15 REU Interns

See the 5 REU Research Projects

Meet the REU Faculty and Graduates Students

 

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